Rocksteady reportedly lays off devs after Suicide Squad: Kill the Justice League’s flop
The QA department has been cut in half
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Rocksteady Studios has reportedly been hit by layoffs following theSuicide Squad: Kill the Justice League’s low sales.
That’s according toEurogamer, who first reported that the studio’s quality assurance (QA) department has been cut in half over the past month, bringing the size of the team down from 33 members to 15.
The reasoning behind the layoffs is being cited as “restructuring”, with other job cuts expanding outside of the QA department as well, including several members of junior staff and some who have been at the studio for more than five years.
Staff who wished to remain anonymous also told the publication that the job losses - including developers with “specialized knowledge” - are also affecting the Rocksteady staff at large, as employees will now be required to handle their work on top of their own.
The same sources also said that Rocksteady’s senior management has expressed that product quality will now suffer following the layoffs.
Last month, Warner Bros. reported that itsgaming revenue had fallen by 41% year-on-yeardue to the poor performance ofSuicide Squad: Kill the Justice League, which cost $200 million to make.
Warner Bros. Discovery’s chief financial officer Gunnar Wiedenfels said in an earnings call that the DC supervillain shooter had “fallen short of our expectations”.
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AlthoughSuicide Squadunderperformed, Rocksteady is still working on the game’s season pass which will offer additional post-launch content following its early February release.
The first of these updates arrived in March with Season One, with the debut ofThe Joker as a playable character, followed by Season Two in July, which introduced Mrs. Freeze to the roster, a new map, and two episodes titled Frozen Hearts and Winter. The studio also has plans for seasons three and four.
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