Diablo 4 reveals beta feedback changes coming at release, here’s the full list
Blizzard is making some big gameplay adjustments for Diablo 4’s launch.
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What you need to know
It’s been a few weeks since Diablo 4’s betas ended, and developer Blizzard has had time to review all of the feedback provided by its countless players across the Xbox, Windows PC, and PlayStation platforms. As a result, Blizzard has announced the full suite of feedback-based changes the game is getting when it launches later this year.
While most fans generally agree that theDiablo 4 beta experiencewas pretty balanced overall, a few of the playable classes were noticeably under or overpowered. Additionally, some of the encounters in the Fractured Peaks area were too easy or too difficult due to their design or player exploits. As a result, Blizzard plans to implement a variety of large tweaks and bug fixes to address these issues and outliers, including some buffs to the Barbarian and Druid, a nerf to the Necromancer, and several reworked mechanics for many dungeons and boss fights.
Blizzard also announced the nextDiablo 4Developer Update livestream will be held on April 20 at 11 a.m. PT / 2 p.m. ET. Game Director Joe Shely, Associate Game Director Joseph Piepiora, Associate Director of Community Adam Fletcher, and guest host Rhykker will host the stream. In it, you can expect “more details aboutDiablo 4’s endgame offerings” and elaborations on the post-beta changes.
In the section below, you’ll find the complete list of every change that Diablo 4 is getting when the full game releases on June 6, 2023. Note that while Blizzardcouldtweak these adjustments or even choose to not implement some of them, they seem set in stone based on the language in the studio’s announcement.
Diablo 4 beta feedback changes: Patch notes
Here’s every post-beta feedback change coming to Diablo 4, taken directly fromBlizzard’s official blog post:
DUNGEONS
DUNGEON LAYOUTS
One of the most common pieces of feedback we received is that players felt they were doing a lot of backtracking within certain dungeons. We have optimized multiple dungeons across all zones to minimize the need for backtracking. Here is a list of dungeons specifically in the Fractured Peaks zone which received layout updates:
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Developer’s Note:Our primary goal with the Layout changes was to reduce certain kinds of backtracking which detract from a player’s experience. An example of this change is that players previously needed to enter side rooms to interact with Structure Objectives, causing them to retread the same path. Now, many of our Structure Objectives have been repositioned along main dungeon pathways, making them easier for players to reach and allowing them to readily explore the dungeon after defeating the Structure.
DUNGEON EVENTS
DUNGEON GAMEPLAY
Developer’s Note:While our dungeons offer a variety of Objectives to complete, player feedback stated that the action of completing each Objective felt tedious. We hope that providing bonuses, such as the increase to mobility while carrying certain Objective items, will streamline and vary the experience of completing Objectives. This adjustment is merely a starting point, and we intend to extend this philosophy to keys in a future update.
CLASSES
GENERAL
BARBARIAN
DRUID
NECROMANCER
ROGUE
SORCERER
Developer’s Note:Whenever we introduce changes to our Classes, it is with the goal of making both them and their Skills feel impactful and powerful—your feedback has helped us uphold this ideal. Some players have adeptly noticed that certain Skills were too powerful. One of our goals for Skills is to have them be interesting to wield and interactive in terms of itemization and combat feel. We’ve made some changes to help in this regard, with one example being the Necromancer’s Minions. We’ve made a change that makes them more vulnerable in combat, which will make raising the dead a more active component of the Necromancer’s gameplay.
Launch is just the first step of our Class balance journey, and you can expect further updates that iterate on this pillar of Diablo IV.
UI
ENCOUNTERS
CELLARS
GENERAL QUALITY OF LIFE
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Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he’s been an avid fan since childhood. He’s been writing for Team WC since the summer of 2017, and you’ll find him doing news, editorials, reviews, and general coverage on everything gaming, Xbox, and Windows PC. His favorite game of all time is probably NieR: Automata, though Elden Ring, Fallout: New Vegas, and Team Fortress 2 are in the running, too. When he’s not writing or gaming, there’s a good chance he’s either watching an interesting new movie or TV show or actually going outside for once.Follow him on X(Twitter).